According to this video, it's dynamic 1620p on PS5. I don't know how accurate that is. It is not 100% certain. They may have modified the DRS range from the original PS4 Pro bounds. According to Digital Foundry back in 2017, The PS4 Pro maxed out Origins around 1584p.
Summary: - SX and PS5 run settings identical to "High" equivalent on PC and identical among themselves. - Series S has cut back AO, some shadows are lower resolution and post effects are dynamic. AA can cause ghosting and blurring on transparencies due to lower resolution. - Ghosting and transparencies scale with resolution, therefore Series S
Ever since Ubisoft pushed a surprise PlayStation 5 update for Assassin's Creed Odyssey β allowing the PS4 game to run at 60 frames-per-second on Sony's current-gen console β fans have been
Jul 1, 2021. #7. The port is pretty bad, stuttering on slower DDR4, utterly poor performance on Nvidia & the settings are tuned lower than Odyssey's PC version which makes the PS5/SX versions of Valhalla graphically better, honestly Ubisoft probably did the last part on purpose.
And well, the 5700xt can easily run assassin's creed Valhalla at 1440p60fps. I'm pretty sure both consoles are running at dynamic 4k with the ps5 leaning more towards 1440p and the series X leaning closer to 1800p. Native 4k 60fps to me seems impossible. You atleast need a 2080ti for that. And the series X, imo is pretty much a 2070s/2080/5700xt.
In most circumstances, Series S, X and PS5 all hug that 60fps line perfectly, without any dips or deviations. There are some exceptions though, and curiously most of them apply to all current-gen machines, from the powerful PS5 and Series X to the more constrained Series S. The first performance issue is in these gamesβ real-time cutscenes.
Assassin's Creed Odyssey frame rate comparison comparing the framerate/fps on PS5 vs Xbox Series X vs Xbox Series S with the 60fps patch running via backward
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does assassin's creed origins run at 60fps on ps5